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AI Insights · Timothy · January 2023

Top 5 Boxing Games on Android in Europe Q4 2022

Discover the performance of the top 5 boxing games on Android in Europe during Q4 2022, including their weekly downloads, revenue, and active user trends.

Top 5 Boxing Games on Android in Europe Q4 2022

Throughout the fourth quarter of 2022, the top 5 boxing games on Android in Europe showcased varied performance metrics in terms of downloads, revenue, and active user engagement. Here's a closer look at each game, with data provided by Sensor Tower.

Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. experienced fluctuations in its weekly downloads, starting strong with around 9.2K at the end of September and dipping to approximately 4.6K by late November. However, a recovery was seen in December with downloads reaching 9.3K by the final week. Revenue followed a similar trend, peaking at about $3.7K in mid-October and maintaining a steady range between $2.6K and $3.3K towards the end of the quarter. Active users saw a decline from 30.2K to around 17.9K in late November, but rebounded to 28.6K by the end of December.

MMA Manager 2: Ultimate Fight by Prey Studios showed a decline in weekly downloads, starting at roughly 13.4K in early October and dropping to about 4.1K by the end of December. Revenue also saw a downward trend, decreasing from approximately $4.6K to around $2.3K over the same period. Active users mirrored this trend, falling from 28.7K at the end of September to 15.9K by the end of December.

Real Boxing 2 from Vivid Games S.A. experienced a steady increase in weekly downloads from around 24.4K in late September to a peak of 31.8K in late October, before stabilizing around 22.1K to 29.8K towards the end of December. Weekly revenue fluctuated, starting at $2.6K, peaking at about $2.9K in late October, and ending the quarter at approximately $2.9K. Active users showed a general decline from 51.9K to 46.5K, with a minor increase to 54.8K in the final week of December.

EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS saw a significant number of weekly downloads, ranging from 46.9K to 79.1K throughout the quarter. Revenue remained relatively stable between $1.5K and $2.2K. The game maintained a high level of active users, starting at 220.9K and peaking at 270.3K towards the end of November, with a slight decline to 255.7K by the end of December.

WWE Mayhem from Reliance Games had a steady performance in weekly downloads, fluctuating between approximately 5.8K and 8.4K. Revenue saw a notable increase towards the end of the quarter, starting at $1.3K and rising to $3.4K in mid-December, before settling at $2.9K by the end of the month. Active users showed a gradual decline from 16.2K to around 12.3K, with a slight increase to 13.2K in the final week of December.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023